"Now you can tell all your friends that you died scratching my balls!"

Story, Robert Mckee (103-104)

CHARACTER ARC
Taking the principle further yet: The finest writing not only reveals true character, but arcs of changes that inner nature, for better or worse, over the course of the telling.
CHARACTER REVELATION 
The revelation of true character in contrast or contradiction to characterization is fundamental to all fine storytelling. What seems is not what it is. People are not what they appear to be. A hidden nature waits concealed behind a facade of traits. No matter what they say, no matter how they comport themselves, the only way we ever come to know characters in depth is through their choices under pressure.
..there have been nearly twenty Bond films. Bond goes on and on because the world delights in the repeated revelation of a deep character that contradicts characterization. Bond enjoys playing the lounge lizard: Dressed in tuxedo, he graces posh parties, a cocktail glass dangling from his fingertips as he chats up beautiful women. But then story pressure builds and Bond's choices reveal that underneath his lounge lizard exterior is a thinking man's Rambo. (comparing to Rambo's flat pattern to James Bond) This expose of witty super-hero in contradiction to playboy characterization has become a seemingly endless pleasure.
Taking the principle further: The revelation of deep character in contrast or contradiction to characterization is fundamental in major characters. Minor roles may or may not need hidden dimensions, but principals must be written in depth - they cannot be at heart what they seem to be at face.

Story, Robert Mckee (401)
An IMAGE SYSTEM is a strategy of motifs, a category of imagery embedded in the film that repeats in sight and variation, but with equally great subtlety, as a subliminal communication to increase the depth and complexity of aesthetic emotion.


ajami bukanlah 'die-hard-fan' James Bond's franchise films. tapi Casino Royale mengajar teknik menulis 'perwatakan' dlm sesebuah skrip. sblm ini saya 'kurang selesa' dgn watak super-duper-mega-hero JB coz dia sgt ego, gilakan pompuan, minum wain yg mahal2, bermewah-mewah dgn kereta & wardrobe-nya, ada gadget yg canggih-mangih, brutal killer/assasin, muka selamba & buat dek control macho/hensem dia! yalah! coz dia kan JB mesti extra-vaganza-avanza punya hero kan? dah azali dia mcm tu!.. then saya tgk Casino Royale which is the prekuel dpd JB2 yg lain sblm ini. pd pndpt saya, ia adalah backstory of who was JB seblm dia bersifat/perwatakan spt di atas tadi. sebabtu saya respek dgn kolaborasi Neil Purvis, Robert Wade & Paul Haggis yg berjaya menggarap screenplay Casino Royale yg menarik itu, yg sepatutnya menjadi the 1st JB film yg tidak dpt dibuat dahulu krn sebab2 rights dr novel Ian Fleming yg pertama. Casino Royale ialah muqadimah kisah2 JB utk sekuel seterusnya. apa yg ajami kaitkan juga dgn McKee's character arc di atas is Casino Royale ialah kisah JB yg perlu diambil sbg rujukan how character arc dibuat dlm sesebuah skrip. 

main storyline Casino Royale is about 'perjudian' JB utk memenangi Poker Game melawan Le Chiffre dan 'perjudian' cintanya pd Vesper Lynd juga 'perjudian' utk disahkan menjadi 007 oleh M.. ajami dpt mengesan juga scenes spt apa yg McKee maksudkan secara symbolism/semiotics psl 'perjudian' iaitu:
1. budak 'bermain' pinball
2. laga ular-tedung vs ferret (musang - agaknyalah???)
exposition juga ditulis dgn baik dlm Casino Royale dimana setiap arahan dr M atau Mi6 HQ diterangkn kpd JB tanpa kita rasa boring. exposition yg saya suka ialah semasa JB & Chiffre 'menambah pertaruhan chip' dimana Mathis asyik menerangkan (exposition) kpd Lynd 'berapa nilai penambahan wang' yg mereka taruhkan?
kesimpulannya, Casino Royale ialah bhn rujukan scriptwriting yg bagus sambil berhibur dgn letupan, ciuman, pukulan etc.. cuma korang prasan tak, JB asyik 'berlari' ke hulu-hilir mengejar penjahat yg mengingatkan ajami pd Forest Gump! ahaks! "Run! JB Run!.."